![]() You may be able to argue that Halo’s problems are about more than just staying faithful to the source, that Halo just doesn’t have the budget or production value of The Last of Us either. The one good thing about the Halo show so far is probably Cortana, and surprise, it’s because they used the original actress from the games. No matter what happens next for Halo, Microsoft and 343 Industries need to make the difficult decision to move on from the beloved Master Chief.While it’s true that you will likely have to make some source material sacrifices when adapting a game, there’s a difference between things The Last of Us is doing, like changing spore transfusion of the virus so everyone doesn’t have to wear gas masks onscreen all the time, and doing whatever Halo did here, wildly changing lore and crafting storylines that barely come anywhere close to the original games. Halo Infinite and its future is also a big part of this, as initially it was said that Infinite would evolve over time, but reports of other Halo games in development have dialed back those expectations. An argument could also be made that it's time for a new developer to try its hand at the franchise, but that would be a decision for Microsoft to make and is one that seems rather unlikely. To say goodbye to the Master Chief would be hard for many fans, but it may be the best thing for the franchise. Perhaps they could jump around from a cast of characters to experience different stories, or the player plays as basic pilots with the ability to die and simply move on to the next. ![]() A way to expand upon this as well would be not locking the player into a single pilot. A game based around this and putting the player into a pilot would be fresh and entertaining. One idea could use one of Halo: Reach's unique missions, Long Night of Solace, and its ship-to-ship combat. A third but less likely option would be looking at new gameplay directions. All of these options also introduce ways to spice up combat by putting the player into a form weaker than a Spartan. Some examples of areas this would work are the UNSCs founding, the first years of the Human-Covenant war, or the Arbiter's effort to unify the remains of the Covenant for a better future. These stories would be completely original and could be easier for 343, as the studio may feel less handcuffed by the works of others. Option two would be to explore areas of the lore that have only been brought up but never really delved into. On the other hand, for those who have never read the books, this would be the chance to explore a new part of the franchise they haven't otherwise. For those that have read the books, this wouldn't feel like something completely new, but sometimes a change to a different medium can enhance a product. The simplest way would be to take some of the Halo books and turn them into games. Halo's biggest asset is the lore it has built up over the years, which can be used in many ways. Reach was also assisted by one of the best multiplayer experiences in the Halo franchise, something the past three games have been a rollercoaster with. ![]() Though Noble team may not be as well-liked as the ODST group, they were still a personal bunch whose deaths felt impactful and emotional. Reach showed that humanity has not always been on the winning side of its war with the Covenant and that the losing end is not pretty. Halo: Reach returned players to the life of a Spartan but also introduced one of the best campaign experiences in not just Halo, but all gaming. As ODSTs are not as strong as Spartans, this game required more thought and strategy, a nice little reprieve from the usual guns-blazing approach of Halo. ODST allowed players engage with a slightly more complex experience without being a genetically advanced super soldier, while also introducing some of the favorite characters in the franchise. ![]() While all five of Bungie's Halo games are loved, Halo 3: ODST and Halo: Reach are standouts. ![]()
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